Home > Treatment of gaming disorder: a systematic review and meta-analysis.

Harpas, Inessa and Stevens, Matthew and Radunz, Marcela and Williamson, Paul and Hamamura, Toshitaka and Svendsen, Oscar and King, Daniel L (2025) Treatment of gaming disorder: a systematic review and meta-analysis. Psychiatry Research, 354, 116783. https://doi.org/10.1016/j.psychres.2025.116783.

External website: https://www.sciencedirect.com/science/article/pii/...

BACKGROUND: Treatment for gaming disorder (GD) can be challenging due to comorbidities. This systematic review and meta-analysis assessed the efficacy of interventions for GD, including cognitive behavioral therapy (CBT), pharmacological, and other approaches (e.g., family therapy, mindfulness-based therapy), and extends past reviews by evaluating GD-specific trials and the role of comorbidity.

METHODS: A pre-registered systematic review identified controlled trials of GD interventions published between 2007 and 2025. Eligible studies (n = 21) used validated GD assessments, included control groups, and reported effect sizes at post-intervention and/or follow-up. The primary outcome was GD symptoms; secondary outcomes included gaming time, depression, and anxiety. Random-effects meta-analyses calculated pooled effect sizes (Hedges' g), with mixed-effects subgroup analyses by comorbidity, intervention type, age, gender, and region.

RESULTS: Across 1360 participants, interventions significantly reduced GD symptoms (g = 1.38, p<.001) and gaming time (g = 0.90, p=.002), with moderate reductions in depression (g = 0.65, p=.001) and anxiety (g = 0.66, p=.001) at post-intervention. Effects were sustained at 90-day follow-up for GD symptoms (g = 1.15, p<.001) and gaming time (g = 0.79, p=.025). CBT and other interventions demonstrated comparable efficacy. Comorbidity did not moderate outcomes. Adolescents displayed larger treatment effects than adults. Heterogeneity between studies was generally high (i.e., I>50 %).

CONCLUSIONS: The GD treatment literature has methodological limitations including inconsistent diagnostic approaches, relatively short follow-ups, and high between-studies heterogeneity. Current evidence suggests treatment can effectively reduce symptoms and gaming time, with sustained benefits at follow-up, regardless of comorbidity. High heterogeneity suggests larger, longer-term trials are needed. Pharmacological interventions require further study, alone or combined with psychological therapies.


Item Type
Article
Publication Type
International, Open Access, Review, Article
Drug Type
Behavioural addiction
Intervention Type
Treatment method
Date
December 2025
Identification #
https://doi.org/10.1016/j.psychres.2025.116783
Publisher
Elsevier
Volume
354
EndNote

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