Backholer, Kathryn (2024) #Digital Youth – How children and young people are targeted with harmful product marketing online. Melbourne: Deakin University.
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Key findings:
- Children as young as 8 years old are being bombarded with ads for unhealthy foods – including when they search for scooter tricks on social media and play online games. On average, children aged 8-13 years old were targeted with approximately 13 junk foods ads on a typical day they spend online.
- Teenagers aged 14-17 years old were targeted with an average of at least one instance of gambling marketing, six alcohol ads and 24 junk food ads, every day. For one teenager, this was as high as two gambling ads, 14 alcohol ads and 70 food ads over a typical two-hour period they spend online.
- Young adults aged 18 -25 years were seeing an average of two instances of gambling, seven alcohol ads and 23 junk food ads every day when online, which is similar rates to that experienced by teenagers.
Item Type
Report
Publication Type
International, Report
Drug Type
Alcohol, Tobacco / Nicotine, Behavioural addiction
Intervention Type
Harm reduction
Date
4 June 2024
Pages
8 p.
Publisher
Deakin University
Place of Publication
Melbourne
EndNote
Subjects
B Substances > Alcohol
F Concepts in psychology > Process / behavioural disorder (addiction) > Gambling
F Concepts in psychology > Process / behavioural disorder (addiction) > Process disorder industry or business
F Concepts in psychology > Process / behavioural disorder (addiction) > Food / eating disorder
F Concepts in psychology > Process / behavioural disorder (addiction) > Process disorder risks / initiation
MP-MR Policy, planning, economics, work and social services > Marketing and public relations (advertising)
N Communication, information and education > Communication > Online communication / social media
T Demographic characteristics > Child / children
T Demographic characteristics > Adolescent / youth (teenager / young person)
VA Geographic area > Australia and Oceania > Australia
F Concepts in psychology > Process / behavioural disorder (addiction) > Gambling
F Concepts in psychology > Process / behavioural disorder (addiction) > Process disorder industry or business
F Concepts in psychology > Process / behavioural disorder (addiction) > Food / eating disorder
F Concepts in psychology > Process / behavioural disorder (addiction) > Process disorder risks / initiation
MP-MR Policy, planning, economics, work and social services > Marketing and public relations (advertising)
N Communication, information and education > Communication > Online communication / social media
T Demographic characteristics > Child / children
T Demographic characteristics > Adolescent / youth (teenager / young person)
VA Geographic area > Australia and Oceania > Australia
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