Sertich, Nicholas (2018) Villainous, alien, and killable: narrative and regulatory norms surrounding drug users in video games. Swansea: Global Drug Policy Observatory. GDPO situation analysis.
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Both regulations and depictions of drug use in gaming contribute to the suppression regime around drugs. Drug users and dealers are portrayed as violent, destabilising forces that are rightly met with violence. Regulators and creators contribute to the stigmatisation of drug users by encouraging drug use to be in the most of violent games. Taken together, this helps to legitimise the use of punitive and securitised measures against dealers especially. In particular, this Situation Analysis will use Grand Theft Auto V (GTA V) as a case study as it encompasses many common trends, while also being the 3rd top-selling game of all time with over 85 million copies in circulation.
MA-ML Social science, culture and community > Sociocultural discrimination > Prejudice (stigma / discrimination)
N Communication, information and education > Digital technology
VA Geographic area > International
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